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PPGingras
12-17-04, 05:42 PM
I have a great result using a SwissArmy shader with RGB map and a simple Displacement on a hirez torso smoothed at 2. Now i would like to convert that Hirez displacement to a normalmap. Wich after would be applied to a lowrez version and still look the same as the Hirez.

Is there anyways within PRman to do that?

Thanks to all.


PPGingras

Sunstar
12-17-04, 05:53 PM
Hi PPGingras,

I will try to put online the whole website of Stefano Tabacco that we were hosting, there is a tutorial about this.

Here its the link:

http://www.deathfall.com/article.php?sid=1582