PPGingras
12-17-04, 05:42 PM
I have a great result using a SwissArmy shader with RGB map and a simple Displacement on a hirez torso smoothed at 2. Now i would like to convert that Hirez displacement to a normalmap. Wich after would be applied to a lowrez version and still look the same as the Hirez.
Is there anyways within PRman to do that?
Thanks to all.
PPGingras
Is there anyways within PRman to do that?
Thanks to all.
PPGingras