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scropo
07-29-05, 08:48 PM
I am working on my character's facial blend shapes. When I create a facial blend
shape such asraising an eyebrow, eye tugging, raising the side of the mouth, etc,
the whole jaw moves slightly up and down. This is extremely frustrating after
creating so many blenshapes(25). Is this a paint weights issue? Any input would
be greatly appreciated.

Steve

greeny
07-29-05, 09:57 PM
theres a slight chance that you altered your shapes in the process... and all of them are multiplied, so when you move the one supossed to be for the brow, the vertices of your jaw are moved.... your better way of cheking this is placing on the sam space the BASE shape and the others, and see if the vertices are misaligned.

The other choice, would be the order of the inputs