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  • Pelting tools for Maya
  • Pelt lets you unwrap a model's UVs using "cut" lines determined by edge selections to create the boundaries of the UV topology.
    Follow this LINK for sunitparekh's pelt tool, and this LINK for DiGiDiM version.
    Comments 1 Comment
    1. PeLoN's Avatar
      As you see it on 3D MAX 8