Pelting tools for Maya
December 15, 2005 | 4:29 am or 5:29 am GMT
| 1 Comment
Pelt lets you unwrap a model's UVs using "cut" lines determined by edge selections to create the boundaries of the UV topology.
Follow this LINK for sunitparekh's pelt tool, and this LINK for DiGiDiM version.
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