The Art of VFX bring us the story of Digic Pictures and their work in Assassin's Creed Revelations.
from the The Art of VFX article:
What is your background?
The history of Digic Pictures goes back to 2001 when the first members of the later animation company joined a video game developer to produce game cinematics and intro movies for computer games. Along the way the team grew and advanced. In 2003 a 3 minute full 3D film created by Digic was the first Hungarian project to ever make it to the prestigious Siggraph Electronic Theater screening in Los Angeles. Right after this success the team was given the opportunity to work along with major special effect studios and create 60 special effect shots for the theatrical blockbuster TERMINATOR 3: RISE OF THE MACHINES. By having done this test-like commission Digic has proved that it’s team of professionally devoted Hungarian talents do have the tools, the technical knowledge, the creativity and the courage to compete with the bests in the international CG world: upon success of the initial 2 SFX shots 58 more followed.
Since then Digic Pictures has grown into a full service studio specializing in 3D computer animation and special effects by the highest international standards. Digic’s highest priority in the making of films is to pay extra attention to finest details. This is reflected in the exceptionally detailed models with textures comprised of several gigabytes per character. In the making of films Digic is leveraging next generation technology to provide entirely new visual experiences for the CG audiences. In the past few years Digic team’s efforts to create outstanding game trailers and intro movies for its clients earned Digic Pictures critical acclaim. Since 2006 Digic has seen six of its submitted works making it into Siggraph Electronic Theater selections. Digic won Siggraph’s prestigious “Best Technical Award” two years in a row (2009-2010) and won Animago’s “Best Post-Production Award” in 2009.
What is your approach for this new cinematic?
The fact that Ubisoft puts so much emphasis on the historical correctness of the “Assassin’s Creed” series is definitely a very admirable and also a very rare thing, that is on one hand very helpful to us with regards to the numerous references we receive for the set and asset creation. On the other hand it also complicates our situation because it imposes a “reality” we need to stick to. Obviously we have to consider and stick to not only the “reality” of the given references, but to the game’s virtual reality as well: the locations, the characters and their movements – especially in the making of the martial arts’ choreographies. For all of these we received a lot of first hand help from Ubisoft and last, but not least from the fans of the Assassin’s Creed series working at DIGIC, that you can find in large number of among us.
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