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      OCT 5 2011
      Maya
      Render Layers - Fake Refraction
      Sunstar

      By Sunstar | October 5, 2011 | 3:43 am or 3:43 am GMT

      In this tutorial I'm going to show you haw to create a Normal shader from scratch and how to use it in Nuke to simulate refraction. More »
      SEP 28 2011
      Maya
      Render Layers - Sub-Surface Scattering
      Sunstar

      By Sunstar | September 28, 2011 | 4:26 am or 4:26 am GMT

      In this tutorial I'm going to show you how to render the Sub-Surface Scattering pass in Maya so that you can adjust the intensity and color inside Nuke. More »
      SEP 18 2011
      Nuke
      Render Layers - Difuse and Specular
      Sunstar

      By Sunstar | September 18, 2011 | 6:43 pm or 6:43 pm GMT

      In this tutorial Im going to show you how to use Render Layers in Maya to render the Difuse and Specular passes using the RGB channels so that we can then tweak the lights in Nuke using these channels. More »
      SEP 26 2005
      RenderMan
      Area Shadow with Occlusion - RenderMan
      Sunstar

      By Sunstar | September 26, 2005 | 9:23 pm or 9:23 pm GMT

      The idea of this tutorial its to use the occlusion function to generate area shadow in a faster way. More »
      JAN 24 2005
      RenderMan
      Setting up RemoteCmd inside MTOR
      mesh

      By mesh | January 24, 2005 | 12:40 am or 1:40 am GMT

      This tutorial will show you all the steps needed to start rendering in Remote Render with MTOR. More »
      JUN 9 2004
      RenderMan
      SubSurface Scattering using JinnDos MultiShadow shader
      Sunstar

      By Sunstar | June 9, 2004 | 2:00 am or 2:00 am GMT

      In this tutorial I will show how to use the MultiShadow shader that JinnDos wrote. More »
      OCT 31 2002
      RenderMan
      The relationship between Camera and the Image Plane in Maya and PRMAN
      Doc

      By Doc | October 31, 2002 | 5:19 pm or 6:19 pm GMT

      Your render doesn't match what you saw at the viewport while you were tracking? This tutorial will help you solve that problem. More »
      MAY 8 2002
      RenderMan
      Cartoon Edges in RAT
      stefanoTabacco

      By stefanoTabacco | May 8, 2002 | 4:20 pm or 4:20 pm GMT

      The standard 'Cel' shader template that comes with SLIM is very good for smooth surfaces such as subds and NURBs, but does not work well with polygons, because they have very hard edges that the shader cannot detect, this tutorial will help you make them look good. More »
      MAR 2 2002
      RenderMan
      Entropy - Maya - RAT
      vic

      By vic | March 2, 2002 | 4:54 pm or 5:54 pm GMT

      The main reason of this tutorial its to learn how to use RAT as a link between Maya and Entropy. This tutorial its based in on the one by Luis Montemayor "Using Blue Moon with Slim" More »
      FEB 17 2002
      RenderMan
      My first RenderMan Shader
      Sunstar

      By Sunstar | February 17, 2002 | 11:17 pm or 12:17 am GMT

      With this tutorial you'll learn the basic way to make a simple shader with a diffuse and a specular. It doesn't have technical explanations. More »
      NOV 22 2001
      RenderMan
      Installing Slim Templates
      Sunstar

      By Sunstar | November 22, 2001 | 11:03 pm or 12:03 am GMT

      This tutorial will show you how to install a template file in MTOR. More »
      NOV 8 2001
      RenderMan
      MTOR Camera Projection
      Sunstar

      By Sunstar | November 8, 2001 | 8:21 pm or 9:21 pm GMT

      This tutorial will show you how to use the MayaProj node in Slim. More »
      OCT 28 2001
      RenderMan
      Advanced Global Illumination
      Sunstar

      By Sunstar | October 28, 2001 | 7:35 pm or 8:35 pm GMT

      In this tutorial I will show you how you can use an image to create the environment illumination of our scene using Monte Carlo's Global Illumination with Blue Moon.
      More »
      OCT 18 2001
      RenderMan
      Using Blue Moon with Slim
      Sunstar

      By Sunstar | October 18, 2001 | 5:50 pm or 5:50 pm GMT

      In this tutorial I'll teach the necessary steps to use MTOR as a link between Maya and Blue Moon. More »