This is the second of several tutorials where Im going to teach you how to render and use all the different render layers/passes to light and shade your scenes using Maya and Nuke.
- Read the Diffuse and Specular Tutorial
We need to create a new scene in Maya and create three difference lights, one for the Key Light, another for the Fill Light and another for the Back Light. We then change the color of each light, Blue for the Key Light, Green for the Fill Light and Red for the Back Light.
We create the DIF and SPC render layer as in the previous tutorial.
And then we select our object and the three lights and create a new render layer and we named it SSS_DIF.
Now we create a misss_fast_shader_x
and we assign the following values:
We render and we get the following image:
We can adjust the Scale Conversion to make the object "bigger" or "smaller"
Then we select our model and create a new render layer named SSS. We create a new directional light and we aim constraint it to the camera so that it always facing to the camera.
Then we create a new misss_fast_shader_x and assign it to the model and then we put the following values:
We render and we get this:
We batch render the images as explained in the previous tutorial and then we go to Nuke.