14 Blades and Next Visual Studio
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November 21, 2011 | 5:53 am or 6:53 am GMT
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Eui Park talks about the visual effects on the movie 14 Blades (Jin Yi Wei).

from the The Art of VFX article:
How did Next Visual Studio got involved on this show?
Next Visual Studio worked on Daniel Lee’s THREE KINGDOMS in 2008. He was very satisfied with the VFX work for the film and it led to a great relationship between the two parties and we have been working on his films including 14 BLADES ever since.
How was the collaboration with director Daniel Lee?
Daniel is full of passion for films and always tries his best for the best results. He’s always attentive to the details while never losing sight of the big picture. Frankly, at times it was difficult on our end because Daniel likes trying out new things.
But he always had a clear picture of what he exactly wanted which led to good communication. As a result, we ended up with an output that the director wanted to express onto the screen. At times his strenuous efforts to share ideas with the other teams and staff slowed things down a bit but we all eventually learned that it all paid off as everyone was always on the same page. So even in the midst of all the fatigue of being on set, I was able to share that same passion that Daniel showed.
What was his approach about visual effects?
Daniel came to me for most of the CG work and shots that needed to be expressed using CG. Daniel focused more on the overall beauty of the shots more than a blockbuster shot overloaded with CG. So I set the foundational guideline for the shots while I tried my best to reflect Daniel’s ideas and opinions onto them. Again, because Daniel had such a clear picture of what he wanted, we had a very smooth overall work flow.
Can you tell us more about the main title?
In the trailer we used “Fluid CG” and created a dragon using smoke. I’d like to mention this because the reviews were great. Hollywood has used Fluid CG to create many elements of different shapes and forms in films such as THE MUMMY and PIRATES OF THE CARIBBEAN but it hasn’t been so widely used in Asia. But NEXT Visual Studio has done a lot of R & D work on Fluid CG, which has been popular in fantasy and natural disaster films, and through many in house tests, we’ve been successful in utilizing it on screen. We didn’t use it on the actual film itself but the trailer helped add a fantasy feel to it. We have recently been using Fluid CG in trailers for Korean films and Titles for Korean TV Series.
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