CGSociety 2011 CG Retrospective
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January 9, 2012 | 5:24 pm or 6:24 pm GMT
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from the CGSociety article:
In collating this retrospective as voted for by you, the CGSociety community, we called out for nominations between November 8 and December 23 on a thread especially opened on CGTalk. Items could be anything related to the Computer Graphics industry. It could be software releases, new hardware, movies, games, short films, in fact any product that made our lives better or filled us with awe while in the pursuit and creation of better CG and VFX. Over 12,200 people viewed and contributed to the thread and now, at the start of the next adventure in 2012, we can present the 2011 Retrospective Top 20 article.
20. Blizzard Diablo 3, Black Soulstone
Just scraping into the running is the Blizzcon 2011 cinematic was created by Blizzard for the Diablo 3 Black Soulstone game. Oh geez, what are people doing to animators these days? How on Earth the pretty girl stays so clean and so nonplussed about the rock monster (yes, another one) with the fire in his belly. [Yeah, I know. It's fiction.]
This is undoubtedly a truly spectacular cinematic from a team that knows how to create some magical visuals. But the concepts behind them all need a re-invention. They nearly all consist of deep gutteral narration over stormy grey destruction. There’s even an LOTR fiery mountain in the distance and orcs all over the place. That being said, I am looking forward to seeing the final product, with perhaps the empty hope that the game graphics will be anything like the cinematic.
19. Chaos Group V-Ray 2.0 for Maya
The Beta program for Chaos Group’s V-Ray 2.0 for Maya began in March, with a rush of additional modifiers available. For instance, with the V-Ray 2.0 Sun and Sky system, a simple lighting system can be switched on and tweaked for direction color and intensity. Interactive rendering, an RT engine is also introduced, set to run on both CPUs and GPUs.
Python scripts are now accepted, meaning a more direct connection is available for V-Ray to the production pipeline. Also, you don’t have to worry about UV co-ordinates and use PTex textures with V-Ray 2.0. There are many major internal optimisations to the very core of V-Ray. Version 2.0 is able to render dynamic geometry like fur and hair, proxies and displacement geometry much faster than before.
Follow the LINK to see the full list.