Using NUKE as a Render Preview to ANY 3D Renderer
February 17, 2012 | 3:29 pm or 4:29 pm GMT
| 1 Comment
The guys from J3P have made a really powerful tool that will let you use Nuke as Render Preview, watch this video to get an idea of what you'll be able to do.
- Creates a LIVE connection to one OR MORE 3D renderer's/3D package's render stream
- This is NOT a read node loading image passes from disk, it's an open framebuffer
- Start building your comp immediately in Nuke with test render preview framebufers.
- No need to save out images from your 3D package's test render view.
- Launch preview renders from your 3D package directly into a Nuke framebuffer.
- Render exported scenes directly into Nuke framebuffers (Ribs, Arnold, etc...).
- Preview render all AOV's simultaneously and plan which passes you'll need
- Automatically detect all AOVs in scene file -- including custom AOVs
- Turn AOVs on and off *EVEN* if they aren't part of the exported scene file.
- Preview CG elements from different lighters/renderers on same network simultaneously.
- Plan your renders and comps much more efficiently.
- Let lighters know exactly which passes you need before they kick of renders.
- Harness the power of different packages without interrupting workflow.
- Allows for a package agnostic pipeline -- allows lighters to work the way they choose.
- Framebuffers automatically update as soon as a new preview render is kicked off
- Write out comp'd test framebuffers
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