Framestore and Contraband
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May 28, 2012 | 7:14 pm or 7:14 pm GMT
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Visual Effects Supervisor Dadi Einarsson talks about Framestore work on Contraband.
from the Art of VFX article:
What is your background?
I have 20 years experience in VFX, starting out in Iceland in 1992 then moving to London in ’98 and NY in ’03. My work has mostly been with Framestore and The Mill where I have been animation and vfx supervisor on several films and commercials. In 2008 I came back home to Iceland and 6 months later opened Framestore Iceland.
Can you tell us more about Framestore Iceland creation?
We opened in the summer of 2008 and have built a team of really good artists working on a wide range of vfx. We have created some stunning volumetric nebulae in Houdini for the MMO Eve Online, animated a cattle stampede for the Baz Luhrmann’s AUSTRALIA, created a capstan that destroys a shipyard in Guy Ritchie’s SHERLOCK HOLMES and put together some tricky comps for TINKER TAILOR SOLDIER SPY to name a few. On the commercials side we’ve recently made a CG pegasus made of smart phones for Huawei and just finished a photoreal dancing hamster for Gem 106 radio station. We’re situated right in the middle of Reykjavik in amongst the hustle and bustle of bars and restaurants.
How did Framestore Iceland got involved on this show?
Director Baltasar Kormakur is Icelandic and was interested in collaborating with us on his film. Framestore has a very good working relationship with the film’s producers Working Title so all the pieces came together.
How was the collaboration with director Baltasar Kormákur?
It was absolutely fantastic. He had every confidence in us doing a good job so the experience was very collaborative. When he had storytelling needs that were difficult or impossible to shoot we would discuss whether there was a way to achieve it in vfx and then go ahead with what we agreed was the best approach.
What was your approach on this show?
Our approach was to respect the cinematography and storytelling style that Baltasar and DOP Barry Ackroyd had created. What was foremost in our minds was to make every single visual effect in the film totally seamless and in the style of the rest of the film. You can make the best CGI and comp in the world but if it feels different to everything else in the film then it will be conspicuous and therefore will have failed.
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