from the AWN article:
Prometheus marks Ridley Scott's return to sci-fi after three decades and comprises a whole new take on the Alien franchise. In fact, the quasi Alien prequel represents the director's full embrace of CG and his first foray into 3-D. Richard Stammers of MPC served as production visual effects supervisor, and was proud to help usher Scott into the 21st century of VFX and 3-D.
"Ridley wanted to shoot it like a 2-D film and still rely on all the regular depth cues that he's used to using over the years with lots of atmosphere and smoke and haze," Stammers explains. As for the approach to CG, Scott only relied on it when necessary and to enhance the facial performances of the various alien creatures.
Stammers divided the VFX between various studios. MPC, the lead company, created the planet environments, space shots and space ships. I spoke with Weta Digital, which worked on the alien creatures, and Rising Sun Pictures, which primarily pitched in with some comp work on a key sequence, the Storm Rescue sequence.
Weta created four aliens: the Engineer, a tiny trilobite, a 14-foot squid-like creature, and the iconic alien from the earlier movies. However, the Engineer, by far was the most interesting and challenging. He's the catalyst that sets the story in motion, turning out to be the mysterious Space Jockey from Alien, and the key to the whole evolutionary cycle that binds humans to the aliens.
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