Dark Shadows - Production Focus
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June 20, 2012 | 2:28 pm or 2:28 pm GMT
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Visual Effects Supervisor Mark Breakspear talks about the visual effects Method Studios did on Dark Shadow.

from the cgsociety article:
When I was asked to write a little piece about Method Studio’s work on Dark Shadows, I wanted to focus on the work we did in creating Collinsport, an idyllic east coast fishing town. It’s pretty hard to convey all the details that the team went through for this work, and I’ll never do it justice in the limited space I have. Writing as the supervisor is always a hard thing to do, I constantly change I, to we, to they. It was a ‘they effort’ and ‘they’ did an amazing job. Though I name a few names in this write up, please understand it was a massive group effort and behind every pixel there lurks two things… a talented artist and a seagull.
We first heard about the movie through Angus Bickerton, a visual effects supervisor with whom we’d worked before, on Angels and Demons and The Da Vinci Code. It seemed at the time that everyone in the universe had heard about the original Dark Shadows TV show but me. Growing up in England, we were subjected to The Munsters, but had never seen any of the 1400+ episodes of Dark Shadows. I heard that children would rush home from school to see the show. Essentially set in Collinsport around the Collins family, Barnabus, played by Canadian actor Jonathan Frid would risk his life to save his family from disaster.
I was a child of Doctor Who and I didn’t rush home from school for it. I rushed home from school because I hated school and loved to watch TV, any TV.
Early in the summer of 2011 we headed to set at Pinewood in the UK. We were charged with building the digital version and extensions of Collinsport, the scene where Victoria Winters arrives by train, and the scene where Barnabus reveals the secret passageway and escorts Elizabeth Collins to the hidden family treasure store.
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