Territory Studio and Prometheus
By
|
July 19, 2012 | 5:05 pm or 5:05 pm GMT
| 0 Comments
Creative Director David Sheldon-Hicks talks about the work Territory Studio did on Prometheus.

from the Art of VFX article:
What is your background?
Territory set up in 2010 with myself, Lee Fasciani and Nick Glover as partners. We’ve quickly grown working on Formula 1 spots for McLaren and cinematic work for KILLZONE 3. We see ourselves as a creative agency that work across branding, digital and motion, priding ourselves on the craft of the work, with a strong foundation in traditional graphic design. My focus is leading the motion side of things but we quite often find ourselves working on projects that span all 3 disciplines.
How did Territory Studio got involved on this show?
I have a freelance history before setting up Territory that spans film screens on CASINO ROYALE and THE DARK KNIGHT and also cut-scene work for games such as MODERN WARFARE 2. A friend of a friend had mentioned my name to George Simons the computer screens supervisor, who ultimately ended up commissioning Territory.
What have you done on this project?
We collaborated with George Simons and Shaun Yue on the overall look for screens on the bridge of Prometheus. We were also responsible for the design and animation of screens in the medical area, social area, escape pods, some of the Rover vehicle screens. We also solely completed post screens for Cryo Pod, DNA tablets and screens, Helmet Cam HUDs and load of other stuff. Around 250 designs and animations to go on-set. We then handed over these animations to the very clever people at Compuhire, headed up by Mark Jordan, who’s engineers and technicians made sure it was all physically run through to the set and worked with the rest of the art departments designs.
Follow the LINK to keep reading.
Follow the Link »
Categories:
Tags: