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    1. Tetra1984's Avatar

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      May 20, 2004

      # 1
      I am currently working on a polygonal model in maya, when i go to use simple tools such as "extrude face"on a simple clean 4 sided poly, I will often end up with dark and light bruises around the extrusion on the model depending on which way I extrude it (in/out). They show up in the render too. Does anyone know what it is that i am talking about? If so does anyone have an idea of how to fix/prevent it from happening?

      [Edited on 20/5/2004 by Tetra1984]

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    2. Alancran's Avatar

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      Burnaby

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      May 20, 2004

      # 2
      try playing with Edit polygons>normals>soften/harden, if the surface has the setting soft very high it will do that.

    3. oliver's Avatar

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      May 20, 2004

      # 3
      Edit Polygons-> Normals -> soften/harden

      and put in the options 0

      (or click All Hard)


      that will do it.

      or add more edges.. (loops)


      O.

    4. May 21, 2004

      # 4
      cool i'll give it a try, thanks..

    5. steffenoid's Avatar

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      June 20, 2004

      # 5
      Yes, making the normals harder can fix that, but often at the expense of smoothness, of the model(duh), which can look bad, so I would go with oliver and recommend that you add more edges. The faces will still be bruised, but the damage will be minimized.

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