January 18, 20025:43 am
BMRT as MTOR rayserver?
I am running MTOR on a WIN2000 box and heard that rayserver for BMRT only works in UNIX. If this is not true, what are the parameters to get it to work? I am a student, trying to learn all this stuff, so any help is appreciated.
January 18, 20025:51 am
It's true, some time ago Larry Gritz wrote this in the RenderMan newsgroup:
Correct. frankenrender is not yet running for NT.
Actually, if anybody is interested in lending a hand... The problem is that I have no idea how to write the equivalent of the popen2 function, which is listed on p. 503 of the "Advanced RenderMan" book. It takes the name of a command, opens a pipe to it, and returns int file descriptors to the stdin and stdout of that process.
If anybody has an equivalent routine for Win32 that they don't mind giving me, I'll happily fold it into BMRT and release the ray server capabilities.
I think this is a technical limitation and a business strategy.
July 1, 20021:26 pm
wow this is very interessant topic ,i am running maya 4.0.2 and rat 5.0 but i'm new to the renderman stuff if i can help in anything let me know,bye, oh and by the way do you know where can i find bmrt installation guide?
[Edited on 1/7/2002 by pimk]
August 19, 20023:19 pm
What i heard is that there is a port of the rayserver in the new 2.6 release (the ported
rayserver.so) ... otherwise the BMRT tutorial on this site would not have worked because
the indirect.sl only compiles to slo when the rayserver shadeop has been found
(told to shader via include path to mrtlib
ayserver.so) ... also i read an article about
gritz stating that the porting process was heavy, but they finally did it.
Unfortunately, exluna does no longer distribute BMRT ;(