• Forum
  • Galleries
  • Critiques | Still
  • 3D Artwork
  • Maya/Mentalray+Dirtmap interior
  • Coolthreads cool cool
    Adversitment
    + Reply to Thread
    Results 1 to 17 of 17

    1. slipknot66's Avatar

      Brazil

      slipknot66 is on a distinguished road

      Join Date:

      Dec 2004

      Posts:

      16

      Rep Power:

      0

      December 14, 2004

      # 1
      Hello!
      here is an image i did, rendered with Maya/mentalray + the dirtmap. C&C are welcome
      http://img17.exs.cx/img17/8714/interna21ty.jpg

    2. December 14, 2004

      # 2
      oops.. here is the link... sorry
      http://img17.exs.cx/img17/8714/interna21ty.jpg

    3. eddgarpv's Avatar

      Mexico

      DF

      Autodesk Maya

      eddgarpv is on a distinguished road

      Join Date:

      Oct 2002

      Posts:

      685

      Rep Power:

      12

      December 14, 2004

      # 3
      nice interior... how many samples are you using (on dirtmap shader) ?

      I think some objects need a little more detail.. but not the carpet.. that carpet looks very very good

      cheers

    4. December 14, 2004

      # 4
      Thanks, im using 100 samples, and about the edges, yes i agree, but thats a Maya problem cause the bevel tool in Maya its really not good.Ive tried to use the Byron bevel too, but i was having problems with the faces during the render process with mentalray.The carpet is displace map, but im not using the mentalray displace map approximation, just the default Maya approximation.

    5. Sunstar's Avatar

      Mexico

      Mexico City

      Nuke

      Sunstar is on a distinguished road

      Join Date:

      Dec 2001

      Age:

      39

      Posts:

      3,419

      Blog Entries
      4

      Rep Power:

      16

      December 14, 2004

      # 5
      I post the image here, so that it would stay in our server.

      What can I say about your image?, I really like it, congratulations!

        Attached Thumbnails:

        Click image for larger version

Name:	interna21ty.jpg
Views:	49
Size:	64.7 KB
ID:	11051  

    6. December 14, 2004

      # 6
      100 samples? quite high.. then that grain must be FG issues.. like in the corner (upper right).

      Yeah, I know about the bevels.. I'm using MJ poly tools to speed up that process


    7. December 14, 2004

      # 7
      well, i was using 1000 for global illumination accuracy, and 1000 rays for FG, min/mx 0, and GI radius 3, i think the "grain" look its because of the low samples in the arealight, im using 6 samples
      Thanks Sunstar

      [Edited on 14/12/04 by slipknot66]

    8. December 14, 2004

      # 8
      Here is a direct link to the occlusion pass render
      http://img130.exs.cx/img130/9908/internasocclusionpasscamerasha.jpg

    9. breton's Avatar

      Dominican Republic

      Santiago, Dominican Republic

      Autodesk Maya

      breton is on a distinguished road

      Join Date:

      Jan 2004

      Posts:

      1,239

      Rep Power:

      12

      December 14, 2004

      # 9
      Wao, it looks like a real picture. Nice job.

      what about a wire?? jejej


    10. jclepev's Avatar

      Mexico

      Mexico City

      Autodesk Maya

      jclepev is on a distinguished road

      Join Date:

      Feb 2003

      Posts:

      120

      Rep Power:

      12

      December 14, 2004

      # 10
      I know that you're not using the displacement aproximation (MR) and you're not calculating the occlusion with the displacement map for the carpet, but could be nice to include the displacement in the occlusion pass, it would help in the contact between chairs, table and carpet.

      Nice work indeed.

    11. WOTAN's Avatar

      Canada

      Quebec

      Autodesk Maya

      WOTAN is on a distinguished road

      Join Date:

      Jun 2002

      Posts:

      446

      Rep Power:

      12

      December 14, 2004

      # 11
      It looks very real. Congrats!!

    12. December 14, 2004

      # 12
      Thanks WOTAN, breton, jclepev, yes you are right, im working on a new project, this one was just to test the dirt map shader together with FG/GI, it works really good.
      Here is a direct link to the wireview
      http://img89.exs.cx/img89/6391/wireview1xa.jpg

    13. hombrezoo's Avatar

      Mexico

      anywhere

      Adobe Photoshop

      hombrezoo is on a distinguished road

      Join Date:

      Mar 2002

      Posts:

      359

      Rep Power:

      13

      December 15, 2004

      # 13
      Great job, well done man!!!

    14. Zamolxes's Avatar

      Romania

      Zamolxes is on a distinguished road

      Join Date:

      Dec 2004

      Posts:

      123

      Rep Power:

      10

      December 15, 2004

      # 14
      Please tell us more about how you made the carpet! What exactly did you displace (if it's a texture, can we have a look at it?). I love that carpet, man, it's brilliant!

        Attached Thumbnails:

        Click image for larger version

Name:	zsign2.jpg
Views:	37
Size:	4.5 KB
ID:	11053  

    15. December 15, 2004

      # 15
      Thanks for all the comments For the displace map, i just created a noise map in photoshop, a B&W noise map, thats it

    16. izrut's Avatar

      Bulgaria

      izrut is on a distinguished road

      Join Date:

      Jul 2005

      Posts:

      1

      Rep Power:

      0

      July 16, 2005

      # 16
      great render
      I like it very much.
      can u tell me what is your light setup and settings, pls
      thank u

    17. 3d187's Avatar

      India

      3d187 is on a distinguished road

      Join Date:

      Jul 2005

      Posts:

      22

      Rep Power:

      0

      August 1, 2005

      # 17
      Yeah ....I like it, Very nice detailed work!!
      Good Job
      -----||
      LastT- Naval Museum

    Similar Threads

    1. Maya|Mentalray|new interior
      By slipknot66 in forum 3D Artwork
      Replies: 3
      Last Post: 03-04-06, 01:10 AM
    2. Maya dirtmap
      By tocuyon in forum General Discussions
      Replies: 9
      Last Post: 02-01-06, 02:47 PM
    3. Replies: 2
      Last Post: 02-10-05, 08:37 PM
    4. Replies: 2
      Last Post: 01-19-05, 06:43 PM
    5. Dirtmap MentalRay
      By frun2 in forum 3ds Max
      Replies: 2
      Last Post: 10-27-04, 04:08 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    Adversitment