Mexico City
Dec 2001
38
3,395
15

please could you let me know which animations i should take off my reel please...
) animations. A lot! but you still have default-ish character acting (sorry), and that can be improved with guts and sweat... you need guts to animate a scene really well, I think, because you can't hide behind what's cosy, easy to do, and hope to achieve believable acting. and you have to plan it really well, and not be afraid of making your character do stuff you can't figure out how you'll animate it... yet.... don't worry. you will. just chalenge yourself into animating real-life sequences. I saw some subtleties in the characters' motion and that's awsome. that's what makes animation great. observing life, basically, and not relying on curves/splines to "do the job".I guess you've seen the work of Cameron Miyasaki, and if you haven't... you need to, believe me. It underlines 2 points here: one - that 1 second of brilliant animation is worth more than 3 hours of default-ish animation; and two - that accuracy in detail, also known as "subtleties", is 'the name of the game'.
) You can't do everything very very well. But that's just my oppinion and I might be wrong. 