• Forum
  • Education
  • 3D Software
  • ZBrush
  • High Poly Models
  • Coolthreads cool cool
    Adversitment
    + Reply to Thread
    Results 1 to 5 of 5

    1. Radiolarian's Avatar

      Mexico

      Radiolarian is on a distinguished road

      Join Date:

      Jan 2005

      Posts:

      36

      Rep Power:

      0

      January 31, 2005

      # 1
      Since I seem to have caused the creation of this forum I'll happily create the first post even if I have to do it with some old stuff. These are a couple of exercises in high poly modeling. One of the advantages of Zbrush is that you are able to create models composed of millions of polygons even on systems you would not call cutting edge. You can create displacement maps based on this models and used them in your animation package.

      The big fella is my interpretation of a character from a MMORPG called planeshift.




    2. ilusiondigital's Avatar

      Spain

      ilusiondigital is on a distinguished road

      Join Date:

      Jun 2005

      Posts:

      87

      Rep Power:

      10

      June 16, 2005

      # 2
      Hey Rafael, long time without see you my dear friend. Strong greetings

    3. peengoh's Avatar

      Mexico

      DF

      Autodesk Maya

      peengoh is on a distinguished road

      Join Date:

      Jun 2004

      Age:

      35

      Posts:

      560

      Rep Power:

      11

      June 17, 2005

      # 3
      how bout some details, the face or the hands! seeing the wires would be nice too

    4. falconking's Avatar

      Mexico

      df

      Autodesk 3ds Max

      falconking is on a distinguished road

      Join Date:

      May 2004

      Posts:

      240

      Rep Power:

      11

      June 18, 2005

      # 4
      I like both models, very good. How about a little tutoriial ?

    5. Guillermorohe's Avatar

      Mexico

      Guillermorohe is on a distinguished road

      Join Date:

      Sep 2006

      Posts:

      35

      Rep Power:

      0

      December 16, 2006

      # 5
      there are to much polygons, it looks so stiff

    Similar Threads

    1. goHDR; High Dynamic Range Video Compression
      By Sunstar in forum Tus Noticias
      Replies: 1
      Last Post: 12-11-09, 11:26 PM
    2. Learning Autodesk Flame In High Definition
      By wavesmack in forum Your News
      Replies: 0
      Last Post: 04-12-06, 06:07 PM
    3. HDRI (High Dynamic Range Image Encodings)
      By sagga22 in forum Temas Generales
      Replies: 1
      Last Post: 08-12-05, 08:59 PM
    4. High-res minotaur
      By eric_schall in forum 3D Artwork
      Replies: 5
      Last Post: 07-05-05, 02:06 PM
    5. Mesh Vs Poly
      By Brocoli in forum 3ds Max
      Replies: 8
      Last Post: 04-11-05, 05:16 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    Adversitment