Have thought about making Noodle opensource, but will have to look into it, as I'm more busy on the design of the interface at the moment and getting advice from mates I have in the industry.
With regards to Troy - I can't see the tool becoming public as its being used on internal projects (hush, hush
) at the moment, plus I think its too bespoke to be a product! That's whats taking me time to work out, i.e how to make it stable, easy-to-use and complete. Also, the Troy crowd sim is tied to Maya and heavily tied with all the other internal tools here, so prob. not going to happen!!
If you have any suggestions/ideas for Noodle, then please give me a mail, plus a new website is being done as we speak, with a forum for any feedback, potential users have.