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    1. George_Ivanovich's Avatar

      Argentina

      Mar del Plata

      Autodesk Maya

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      June 16, 2005

      # 1
      Im doing a predator hope to finish soon here its the head so far

      http://jorgeivanovich.4t.com/images/predator.jpg

    2. Kravitz's Avatar

      Mexico

      Edo. de México

      Adobe Photoshop

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      June 16, 2005

      # 2
      Que chido el Predator me late un chingo.. es mi mono favorito... me imagino que todavia no lo terminas...
      Pero en mi punto de vista se bien... lo vas a texturizar o animar..??
      Te quedo muy bien..
      Felicidades

      Saludos..

    3. Camote_Guau_18's Avatar

      Mexico

      Veracruz

      Autodesk 3ds Max

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      June 17, 2005

      # 3
      Zbrush 2 right?

      Nice model and nice pose, what else can i said

    4. June 17, 2005

      # 4
      Yes base mesh in max and details in zbrush here it`s a update sitll working in the skin

      http://jorgeivanovich.4t.com/images/predator2.jpg


      I think i have to move this tread to WIP


      [Edited on 17/6/2005 by Sunstar]

    5. June 17, 2005

      # 5
      http://jorgeivanovich.4t.com/images/predator2.jpg



      [Edited on 17/6/2005 by Sunstar]

    6. June 17, 2005

      # 6
      No se ve la imagen..

    7. Sunstar's Avatar

      Mexico

      Mexico City

      Nuke

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      June 17, 2005

      # 7
      Here its the image:

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    8. ilusiondigital's Avatar

      Spain

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      June 17, 2005

      # 8
      Look phenomenal except the hair of the eyebrows, love the texture and the shader, can you explain your workflow between max and ZB? How many polys have your predator? It?s only the head or the full body too?

      Greetings and congratulations for this excellent pic

    9. tavofunk's Avatar

      Mexico

      Monterrey

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      June 17, 2005

      # 9
      eres... espan-TOSO!!






      juajua predator tambien es de mis peliculas favoritas... awesome work Ivanovich :P

    10. June 17, 2005

      # 10
      Im planing to do all the character,i need to redo the head texture and the shader still looks like plastic i have to do a reflection map to break a litttle the uniform reflection.

      I basically model a low poly version in max and do the uvmapping,in this case i used a cylindrical then i do the unwrap and try to flatten the texture as possible.

      the export the model in max as obj and import in zbrush then i start to add detail in small steps ,first large muscles or whetever and the kepping adding small detail,the final version as about 1200000 of polygons
      the render that i post is one step below that detail.

      When all the detail was added then i switch to a medium level of detail in zbrush and erase the lower level since i was starting from a very low mesh and the displacement look weird in early test so i decide to import a head whit medium detail and then work ok

      i will use all the detail in final renders,hope max works well whit the rest of the body

      Sorry for my crapy English

    11. June 17, 2005

      # 11
      Clean explanation and clear english

      I like the shader and texture like plastic, it?s very original, you can change the shader of the reggea hair

      Hope to see your progress in this cool predator

      Greetings mate

    12. brandon755's Avatar

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      d.f.

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      June 18, 2005

      # 12
      great work george_ivanovich

    13. frun2's Avatar

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      Palma de Mallorca

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      June 18, 2005

      # 13
      wooh!! nice, cool, beatiful.....

      where?s Arnorld?, he has returns again. :P

    14. negativecitizen's Avatar

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      mexico city

      ZBrush

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      June 19, 2005

      # 14
      amazing result
      keep posting

    15. June 22, 2005

      # 15
      Here is an update last night,hoep to move to the body soon

      http://img195.echo.cx/my.php?image=predator30tg.jpg


      .

    16. June 22, 2005

      # 16
      Im a moron posting!,i dont know how works atach pictures here is another try

      http://img195.echo.cx/my.php?image=predator30tg.jpg



      Hope works

    17. June 23, 2005

      # 17
      Moved to the body,tired to see the head i will fix later whit the rest any critics are welcome



      Thanks!

    18. June 27, 2005

      # 18
      Hi have the chance to work in the predator last weekend,it?s very good than
      after work,i come home tired.

      Thanks to a cool guy that send me some very good references (alex greenbeg)i could
      see that a lot of fixing was needed in the head so i spend the saturday
      fixing it and sunday testing renders in Vray.

      the big issue is the memory that the scene take to render,it?s very heavy
      and vray keeps crashing so i have to decrease the resolution of some maps

      The thigns to be done are the hairs in the head,fixing the color of the body
      to match the head ,and model the rest of the props and materials.





    19. OZ's Avatar

      Mexico

      Mexico DF

      Silo

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      June 27, 2005

      # 19
      Muy bueno, cada vez te esta quedando mejor.
      Podrias poner algunas de las texturas?

    20. June 27, 2005

      # 20
      Muy bueno, cada vez te esta quedando mejor.
      Podrias poner algunas de las texturas?

      Gracias aca estan algunas de las texturas de la cara


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      Replies: 8
      Last Post: 08-15-05, 12:15 AM

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