Thanks
I've given some thought to how I'm going to model the scene and have decided not to go with a standard reference pose for each character. Instead I'll model each element in its pose.
I can see some benefits and downsides to each. Chiefly with modeling in pose is that texturing could be more difficult. On the other hand, while modeling in a reference pose would allow for ease of manipulation and mapping, it may not allow the mesh to match the concept exactly... ripples in skin and such could be a problem.
I've noticed most of the artists in the contest seem to be going with a standard reference pose and then I assume they'll match their ideas afterwards. I've seen some others on the web who model in a specific position... Meats Mier seems to do this (http://www.3dartspace.com/3dart/3dart_01.html) and a few others as well. I've been doing 3D for many years, and I've yet to try this method...
Anyone have any thoughts on this?
With regards to texturing and such, I will be relying on hand painted textures (either photoshop or painter) to create the look and feel. I'll be avoiding procedurals when possible.

For the final look I want to emulate that "painterly" look that graces the covers of our favourite DnD books and such. We'll see I guess if I can achieve this, heh.
Things are looking awesome everyone... Cheers to all!
Chris