By alex | October 11, 2005 | 10:27 am or 10:27 am GMT
hi,
last times i tried to creat a kind of spider with four legs and two arms out of the head.
I build a system to recover normal maps in maya mental ray, without any plugins.
I build this model first in blender...then importet in maya for uv projektion and then i made detail in zbrush2
....in zbrush i build the normal maps...without tanget normals..a simple normal map
At my workprocess i tried different methods for normal mapping and i think i found the right solution.
Its quiet simple, you have to load youre file in hypershade and connect every color channel to three bump nodes...then you have to connect the bump nodes to two multiply nodes without calcultion.......then connect to normal camera.....and ready is the normal map renderingshader.
I hope i get some critiques to my model or to my normal map system.....
i've tested but for me it have just worked as a bump map. I'm wondering how this really works or if this really works. Can you post another test here with some object distorced in x,y,z? I cant see too much in the model you have posted? its a nice work as a render, but i cant see the job of the normal maps..
ok i see you dont believe it. But my system work in same way, how 3dsmax system.
I tested more that two weeks, with zbrush2 and maya. And with maya you can get the best results.
You can also add a displacement map to this, so you can get very high detailed surfaces(combination of normal and displace)with low rendertimes.......my spider in the picture need on 1280x960 only 2 minutes to render......with 1,845 mio polys, i need more that 20 minutes.......and i can see no difference in quality
ok, i must apologyze and assume my ignorance, is that too hard for you to put a .mb file with just the shader network for the normal map to download in somewhere or send-me it by mail?
I hope i can help you, but sorry i cant you send my holy shadernetwork. if you want my model, you have to pay.......sorry.....that was a lot of work and the whole model with all textures, got a foldersize of 200 mb.
no no, i really dont want your model or your shading network as i said. i just wanna see and analyse the conections for construct of the normal maps, because mines doesnt works as well.
i send you a mail. I hope you got it, and i hope you can open my .ma file. I work with maya 7.I think also, that my system works also in previews version-in all version with a bump node. Normal maps are not more as bump maps......no difference.
Good news. Now i got a story with all the things i need to. I'm hopefully that i reach the target to finish that big project. cause iam alone.
Now iam at scene 4 of 15........tomorrow i render scene 4 i think it takes two or three days to render.then compositing and the next three scenes are not so timeexpensive. i worked on scene 4 more than three weeks cause of mayas bodyrigid simulation problems i have to simulate all in 3dsmax 8.......after sim...i imported it with FBX-file back to maya..........
the iglass shader is the best i ever seen........everyone has to download an to use it! Special Thanks to his "coder". Youre name will be in my trailer........special thanks!!!!!!
and also the others, they helped me.......
i hope i get the rights to show the deathfall.com logo at the end of the trailer.......a little advertisement in the
advertisement,-)
and now i hope someone can help me to build a model of an rat or a guinea-pig.......cause i have not so much time.....and to build a photoreal model i think i need two weeks.....but i want to save time.....
i put every name of the artist, that helped me...into the end titles of my movie....and every person on animago award 2006 can see it.....about the internet...........i think its good advertisement for everyone....