November 28, 20055:54 pm
I_Glass shaader and image map help
My problem is I have a polygon bottle with the I_glass shader attached with a central section
uv mapped with a test image, if you look at the image attached you,ll see the problem Im
I cannot seem to get rid of the background of the uv mapped image even though there is an
alpha channel there Im truely missing something could anyone please help.
PS the image is attached thru the diffuse channel of the glass shader and from the alpha gain
in the image to the diffuse rgb in the glass shader hopefully this makes sense.