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    1. Oliver_th's Avatar

      Canada

      Oliver_th is on a distinguished road

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      June 23, 2006

      # 1
      When I was at Annecy, I had the time to think of new project to do once I came back. And I think I'm ready for this project.

      The thing that oriented my career toward 3D is those cool Final Fantasy cinematics! (mostly FF7 and FF8) And so I'm trying to design my own character and model it 'till completion.

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    2. Sunstar's Avatar

      Mexico

      Mexico City

      Nuke

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      June 23, 2006

      # 2
      This one its looking nice Oliver, good luck on this new project!

    3. June 24, 2006

      # 3
      Thanks

    4. June 24, 2006

      # 4
      Having fun with the hair.

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    5. AgonyKnight's Avatar

      Jordan

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      June 24, 2006

      # 5
      nice hair, good modling.. I a really loving this girl.
      Keep up the Updates

    6. Faz170183's Avatar

      Australia

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      June 26, 2006

      # 6
      your work is always superb oliver_th keep it up
      any tips you can give me for hair? i can't seem to get it right.

    7. June 26, 2006

      # 7
      Thanks!

      Tips for the hair... well.. here's what comes to mind... use "Multi Strand Parameters" and change the "Root Splay" (for fun, try lowering the hair amount to something like 200 and put the "count" (in the Multi S. Parameters) to like.. 50 (feels like Clouds hair in FF:Advent Children). and for rendering I usualy activate mental ray and put 2 to 3 spot lights (different values, colors...) and I use Area shadows. You can also check out the middle part of this page

      http://deathfall.com/modules.php?op=modload&name=XForum&file=viewthread &tid=3558

      And here's some other tests ive done:

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    8. June 26, 2006

      # 8

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    9. June 26, 2006

      # 9
      thanx man, ill give them a try. i find hair very similar to dynamics, in teh sense that it requires ALOT of tweaking ot get the look just right. i remmeber doing my dynamics assignment a t college (which im still at by the way) and i wasn't fun. just took ages to get the desired effect. our next assignemnt is character modelling. tis good so far.

    10. June 28, 2006

      # 10
      ...Started experimenting further with cloth simulations...

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    11. June 28, 2006

      # 11

    12. June 28, 2006

      # 12
      Just testing.. . those cloth wont be on the final version

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    13. June 28, 2006

      # 13

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    14. Skinny's Avatar

      Australia

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      July 6, 2006

      # 14
      oliver u are very very talanted it looks amazing
      if i become half as good as you are i will be a happy man
      keep up the good work

      Cheers,
      Skinny

    15. July 6, 2006

      # 15
      Well Skinny, thanks a lot but, I suggest you aim much higher!!

    16. July 6, 2006

      # 16
      And hey, Skinny. I Just want to say that, the higher you aim, the faster you'll evolve in your career. If you like building cars, you should look at the last from Thomas Suurland ( www.suurland.com ) He made the last one in polygon modeling.

      And if you are trying out Character modeling, I suggest you take a look at some of the best:

      http://renemorel.com/3d.html

      http://www.androidblues.com/

      http://cortinadigital.com/

      (cheking out what is done by others is very, very important. It inspires and gives you the energie to do some as well)


      Update! I was realy frustrated with the head I had done so I decided to build another one.

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    17. July 6, 2006

      # 17

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    18. July 7, 2006

      # 18

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    19. July 8, 2006

      # 19
      these look sweet oliver could u post a wire frame plz so we could learn more about the topology that you use
      cheers,
      Skinny

    20. July 9, 2006

      # 20
      The topology is not to great... lots of non-complet loops.. and making expressions would be quit hard to do. But you can look at the main loops if it helps you.

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