By Philippe Leprince | June 29, 2006 | 10:15 pm or 9:15 pm GMT
I just wanted to mention that we (the liquidmaya dev team) released binaries for liquid 1.8.
Liquid has evolved a lot over the last months, as we used it at Framestore-CFC to render our shots on Superman Returns.
The new version is integrated in maya as a renderer, like mental ray. It is much easier to use, and if you tried to use it in the past, I advise you to check the new version.
We are not quite at the point where it does the same things as the excellent RenderMan for Maya, but we are getting closer. The main thing left to do is to translate hypershade networks into renderman shaders, but this is on our list. But on the other hand, we support PRMan as well as other renderers. Note that Air support is in its infancy...
We have installers for windows, Linux and OSX. Fell free to use it, and please report bugs.
This is a pre-release, because we used it mainly on linux/osx with prman/pixie.
We don't provide the same kind of preset GI / bssrdf worflows that Renderman For Maya provides, but if you are interested in learning about renderman, you will find our solution more flexible.
There will be a learning curve though. But as a professionnal user, I find that flexibility is the key...