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    1. weyvin's Avatar

      Mauritius

      weyvin is on a distinguished road

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      September 21, 2006

      # 1
      Hello people,

      I have been using Maya for about 2yrs now and i have a question i'd like to solve to complete my project. I have been through a lot of Forums to ask for help but didn't really got what i needed.

      Ok, let me get straight to the point...

      I'd like to Animate multiple Displacement Maps on a Character using Blendshapes so as to do some heads transformations.

      That's what i'd like to be doing

      http://206.145.80.239/zbc/showthread.php?t=32863&highlight=transformation/

      This thread above shows the process by using bump maps.

      What i'd like to know is that, instead of modeling/tweaking all the forms of the heads we want in Maya before sending them into Zbrush to add further details and to create all the displacement maps.

      can we possibly create multiple displacement maps in Zbrush to use on blendshapes?


      I'm just hoping someone can help me here.

      Thanks a lot for reading guys...

      Kevin


      [Edited on 21/9/06 by weyvin]

    2. bananapunk's Avatar

      United States

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      September 26, 2006

      # 2
      http://forums.cgsociety.org/showthread.php?p=3881929#post3881929

    3. September 29, 2006

      # 3

      Thanks for the link bananapunk!
      I believe it's your personal link? Would you be willing to share your technique...?
      How many different heads did u combine together?

      Kevin

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