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    1. Bracer's Avatar



      Bracer is on a distinguished road

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      Aug 2006



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      September 30, 2006

      # 1
      This is my first entry in this forum, hopefully we can enjoy art together

      Let's do it

      And for all that are curious:

    2. mrdino's Avatar



      Autodesk Maya

      mrdino is on a distinguished road

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      Sep 2002



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      September 30, 2006

      # 2
      Hello Bracer ,,

      Nice Portrait you have ! What modeling / rendering software have you used ?

      Ciao ,,

    3. October 1, 2006

      # 3
      Nice Portrait you have !
      What modeling / rendering software have you used ?
      Hello Mrdino
      I'm using 3DS max & it's default scanline renderer.
      It's best to keep things really simple, atleast for me.

    4. October 1, 2006

      # 4
      not bad for a scanline render !

      Good luck !

      Ciao ,,

    5. October 15, 2006

      # 5
      I have a LOT of fun playing with his hair.

      Maybe next time I'll get myself involve in
      some hair production pipeline
      Ha Ha Ha

      But right now I'm still trapped serving the military against my will,
      once my freedom is regained I will never allow myself to be
      controlled like this EVER again.

      I am still using the basic Scanline renderer.
      Simple blinn shader , three point lighting.

      No SSS/Global Illumination/Ambient Occlusion and all that ho ha.
      Just clean cut basic technology available a long time ago.
      [Unless you're talking about the hair,
      the deep shadow effect afforded by the
      "Shave And A Hair Cut" system is so rich in tone.
      All praise to Joe Alter for that.]

    6. November 5, 2006

      # 6

      I have improved on the look of the eyeball.

      I have a lot of complains from my family, friends & well people who surrounds me that
      they cannot stand the rubbery look of the eye corner where it just flow from upper lid to lower lid
      to the point that I personally cannot take it.

      I ended up having to remodel the entire contour of the eye, hereby having to redo the
      eye morph targets [luckily I haven?t start on the other feature morph targets].

      I redo the eyelashes.
      Reduce the reflectivity of the cornea[the transparent part of the eye]?Again

      Adjusted the eye tear material, hopefully it looks more liquid now.

    7. November 5, 2006

      # 7
      Hi Bracer ,,

      i can see that your work has improved so much !

      very nice eyeballes !!

      Good work man ,

      Ciao ,,

    8. November 6, 2006

      # 8
      Thank You mrdino, I really work hard on it.

    9. November 11, 2006

      # 9
      Hi Bracer again ,,

      I can see that you've done a pretty much good work on the facial rigging too !

      Very nice !

      Can we see some animation in the future ?

      Ciao ,,

    10. November 20, 2006

      # 10
      Compiled the entire upper face morph of the character in one diagram.

      Thanks for watching.

    11. January 27, 2007

      # 11

      Thank You Everybody

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