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    1. negativecitizen's Avatar

      Mexico

      mexico city

      ZBrush

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      March 29, 2010

      # 1
      Mari was originally developed at Weta Digital. The technology was driven by the texture department's need to handle complex, high resolution textures on 3D models in Lord of The Rings, King Kong and Avatar. Born out of genuine production experience, Mari was designed as a full 3D paint tool with a responsiveness and feature set that puts even the best dedicated 2D paint systems to shame. Mari is extremely scalable, coping easily with an obsessive level of detail – literally tens of thousands of textures – quickly and elegantly.



      http://www.thefoundry.co.uk/pkg_over...3-94F496491576

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      CARLOS PUEBLA PALOMO // NEGATIVE CITIZEN

    2. Sunstar's Avatar

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      Nuke

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      March 29, 2010

      # 2
      Thanks for sharing, Im reading the PDF Case Study.

      Jack Greasley, Senior R&D Software Engineer at Weta Digital recalls “When Avatar production was just starting Weta decided to do an evaluation of all of the available painting software ... they simply didn't scale up to the sort of detail Weta needed for Avatar. During Kong, they'd had to split models into small sections of four or five 4k patches to paint them. This resulted in 500 or more patches and was very difficult to manage. They then had to dice models up, paint, fix seams, rinse and repeat. Weta Digital’s need for a software solution that ran well on Linux, played nicely in the pipeline, and had a good UI, were other important considerations.”


      The lack of an appropriate tool led Weta Digital to create something themselves - Mari. The development was driven by the texture department’s requirement to handle the massively complex, highly detailed look development work demanded on Avatar. Mari was designed as a full 3D paint tool with the key objectives being responsiveness and a feature-set that puts even the best, dedicated, 2D paint systems to shame. The name Mari comes from the Swahili Maridadi meaning ‘beautiful’ whilst also carrying connotations of 'usefulness'.

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      Luis Montemayor
      [Demoreel | Portfolio | Linkedin | My Book | Flickr | My Blog | Twitter | IMDB | Facebook ]

    3. March 29, 2010

      # 3
      The biggest asset I saw being painted was the shuttle which came in at 30Gb per channel for the fine displacement detail (500, 4K textures). Assets of over 20M polys can be painted.” Jack Greasley commented.
      wow! is good to know there is an application that can handle all of this data.

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      Luis Montemayor
      [Demoreel | Portfolio | Linkedin | My Book | Flickr | My Blog | Twitter | IMDB | Facebook ]

    4. eddgarpv's Avatar

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      Autodesk Maya

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      May 10, 2010

      # 4

    5. mrdino's Avatar

      Jordan

      Amman

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      May 10, 2010

      # 5
      Wow ! Interesting info , thanks Carlos for sharing !
      And thanks Edgar for the youtube video !

      But am just wondering , is it going to be a competitor to ZBrush ? Is it better or what ?

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      Fadi AbuFarha
      [ My Website | Demo Reel | Short Film ]

    6. July 14, 2010

      # 6
      And the windows progress


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