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    1. isma's Avatar

      Italy

      isma is on a distinguished road

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      May 8, 2003

      # 1
      HELLO To ALL



      I HAVE TRIED TO REPRODUCE The PEPE ROOM

      WITH VRAY And BRAZIL
      test vray



      test brazil



      test brazil



      brazil test


      vray test

      WHAT YOU SAY Some? :-?

      www.treddi.com

      [Edited on 8/5/2003 by isma]

    2. Sunstar's Avatar

      Mexico

      Mexico City

      Nuke

      Sunstar is on a distinguished road

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      May 8, 2003

      # 2
      I really like it, how long did it take for each scene?

      I like the Vray render, more clean, the Brazil render it has some artifacts.

    3. titus's Avatar

      Mexico

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      May 8, 2003

      # 3
      I love them. There are some strange artifacts and I'm not sure if are caused of the aliasing, the compresion or what, congratulations anyway.

      Reading some job posting at awn.com I found a new term: "radiosity lighters". There seem are many people learning how to use radiosity solutions that they forgive traditional lighting methods. I'm quite sure this is common when new technologies appear.

    4. May 8, 2003

      # 4
      hello and thanks for compliment.


      you have reason


      by isma

    5. pengo's Avatar

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      May 9, 2003

      # 5
      Great images
      Is it possible to know the lights and rendering parameters for vray?

      The artifacts depends from brazil settings!!!

      Congratulations

      [Edited on 9/5/2003 by pengo]

      [Edited on 19/5/2003 by pengo]

    6. jasso's Avatar

      Mexico

      San Francisco CA.

      Adobe Photoshop

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      May 9, 2003

      # 6
      los dos tests me parecen muy buenos aunque yo siempre preferire brazil por el sampleo que te da en los mapas de bump , una sugerencia bueno creo que es un charco de agua lo que esta abajo de la silla no?? si es asi creo que no necesitas poner mapas de bump de olas debido a la escala del charco y de los objetos este charco no tendria nada de relieve, de lo demas esta excelente

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