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    1. September 26, 2003

      # 11
      Hi, I test it on the teapot. It is rendered with different light angle and absorbing coefficient.
      It must use multiple shadow maps for arbitrary geometry with a lot of overlapping parts. Ideally, you should use a semi-dome of light, but it is not practical.
      I don't know how to use softshadow instead since we need to sample the shadow map for distance.
      I want the shader to be easy to control and work at all view point. Not has dozens of parameters to tweak and only works as "back lighting".

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